![]() Surf = surface_create(room_width, room_height) You could also create a surface the size of the current view, but I won't get into that Create a surface the size of the current room The only issue with the Zach Bell Games tutorial is that this is designed for a platformer with a fixed room size, which you can tell from this little section of code. The Zach Bell Games tutorial requires that you know a thing or two about surfaces in Gamemaker Studio 2, and even if you don’t it’s pretty easy to follow along. Keeping in mind that this game is about the player falling further and further down a hole in the ground, I thought that it would make sense that the visibility of the player would get progressively more restrictive the further down the player fell.Īfter some quick googling I found a simple little tutorial done by Zach Bell Games that looked perfect (Also if you don’t follow his work, you really should). Another idea was to have some sort of mechanic that would make my game more difficult the further you went along. The easiest change, that I thought of, was to make my game endless.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |